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NPC Generator

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Advanced [show]


Corkitron Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered kukri and tarnished rapier as well. His hair is brown, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Poor, Attractive, Nature. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Corkitron Fastfoot, Male Halfling Adept 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Persuasion +2, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Lone Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears an entirely pastel suit with brown socks and a vest with buckled shoes, and sports empty pouches on her belt. She has wavy yellow fur. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy and tries to find solutions quickly.

History: She was born to loving parents in a slum to the north. She found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is untrained/undisciplined, which makes her dangerous.

Motivation: She desires power and/or immortality; and wants to open a new tavern

Flaws: Insane, Lazy. Bonds: Job, Poor, Adventurer. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Lone Grass, Female Tabaxi Wizard 17
Medium (4'8") Tabaxi, Chaotic Good (CR 17)
Armor Class 14
Hit Points 77 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Nature +9, Sleight of Hand +10
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Halfling
Attacks Melee +5 / 5d4-1, Ranged +10 / 5d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444444

Possessions: Red spinel (70 gp). Bloodstone (60 gp). Deep blue spinel (1200 gp). Amber (70 gp). Golden yellow topaz (1200 gp). Rock crystal (60 gp). Rock crystal (60 gp). Bloodstone (60 gp). Banded agate (11 gp). Deep blue spinel (1200 gp). Silver pearl (70 gp). Freshwater pearl (11 gp). Sardonyx (60 gp). Golden yellow topaz (1200 gp). Chrysoprase (60 gp). Amethyst (70 gp). Amber (70 gp). Blue quartz (11 gp). Rich purple corundum (700 gp). Deep blue spinel (1200 gp). Banded agate (11 gp). Chalcedony (60 gp). Bloodstone (60 gp). Alexandrite (1200 gp). Black pearl (1200 gp). Banded agate (11 gp). Citrine (60 gp). Rose (60 gp). Emerald (700 gp).


Social Check DCs


Smoking Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy pastel pantaloons and a white scarf. His yellow fur is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Smoking was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Smoking Of World, Male Tabaxi Aristocrat 7
Medium (5'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Deception +5, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Dara Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears professional attire. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is witty, but her monotone delivery comes off as unnerving A true patriot, Dara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised by priests from a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions

Ideals: Joker. Bonds: Attractive, Military, Religious, Mentor. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Dara Iranapha, Female Half-Elf Druid 8
Medium (4'8") Half-Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 7 (-2)8 (-1)
Skills Arcana +3, Insight +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Ûkbûk Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat, and he perpetually has his morningstar ready. His black hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Ûkbûk was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Criminal record, Job. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Ûkbûk Sherwood, Male Half-Orc Expert 13
Medium (5'2") Half-Orc, Neutral Evil (CR 13)
Armor Class 12
Hit Points 90 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 15 (+2)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 3000 gp. An abacus with copper, silver and gold markers (140 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (600 gp). A roughly beaten golden orb (140 gp). Solid gold idol (1000 gp). 1 Medium magic item.


Social Check DCs

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