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Advanced [show]


Seraphina Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many green ritualistic tattoos. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her blonde hair up in a very large beehive style do. Her amber eyes are slightly larger than normal.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Seraphina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Seraphina's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Seraphina and her spouse have recently divorced.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Seraphina Shadowquick, Female Halfling Expert 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. Amber (60 gp). Rock crystal (30 gp). Golden yellow topaz (600 gp). Moss agate (8 gp).


Social Check DCs


Two Llamas Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear flannel. Her red fur is knotted and matted. This amber eyed easterner is not easily forgotten.

Personality: Calm and collected, she is a well trained Merchant. The war was a terrible time for her, and Two Llamas does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a poor family in the city she treasured whatever gifts she got. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Merchant.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Military, Poor. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Two Llamas Of Stars, Female Tabaxi Expert 3
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 14 (+2)17 (+3)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Delg Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears grey leather gloves, a grey jacket, and tight pants. His brown hair is heavily combed to the left. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Delg was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Delg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Delg Orcfoe, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnome, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 160 pp. 1 Healer’s kit.


Social Check DCs


Altho High-hill, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large red mantle and cape that has been intricately interwoven into his violet robe. His brown hair is lengthy. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Altho would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Altho took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Military, Religious. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Altho High-hill, Male Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 2000 sp.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a long, pastel cloak. Her yellow fur is matted, messy, and big. Her face is scarred and worn.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in the west her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and meet up once more with her childhood friend

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Poor, Adventurer. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Great In the Wind, Female Tabaxi Cleric 9
Medium (4'8") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1900 gp. 1 Minor magic item.


Social Check DCs

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