Windy Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing pastel shirts, loose pants, and blazers most of the time, he is not a threatening figure. His yellow fur, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Some 10 years later his spouse died after the birth of his son. Heartbroken, Windy never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Attractive, Nature, Criminal record, In love. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Gardain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a mountains tribe. In his 11th year, his parents were killed by a goblins raid, leaving Gardain alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Philantrophist. Flaws: Insomniac, Secretive. Bonds: Attractive, Nature, Enemies. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 67 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Iolite (80 gp). Amber (120 gp).
Elama Sharps, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a violet coat over a green low-cut shirt, and a wide-brimmed hat upon her head. With wild red hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for her, and Elama does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She struck it rich when she found rare goods in large quantities. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Flaws: Depressed. Bonds: Nature, Military, Rich, Adventurer. Occupation: Shoemaker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Chalcedony (60 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Astaro Death, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports a flattop hair cut. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with a lost civilization.
History: From birth she was tutored by a cruel and relentless mentor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Flaws: Addict, Terse, PTSD. Bonds: Adventurer, Mentor. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 48 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 4000 sp.
Anne Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she very much looks the part of a Tailor. She wears her white hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Tailor soon after.
Motivation: She is unsatisfied with her job.
Ideals: Philantrophist, Joker. Bonds: Job, Attractive, Military. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 14)
Armor Class 12
Hit Points 83 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +4
Possessions: 600 pp. Deep blue spinel (500 gp). Black opal (1200 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). Rose (50 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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