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NPC Generator

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Advanced [show]


Helen Perry, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is typically in her Shipwright uniform. Her black hair is unkempt and raggedy. Her blue eyes have a joyful gleam in them most of the time.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people she will do her best to conceal her emotions and appear jolly.

History: Helen was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Crown-heir again; and balancing her hectic life and new shipwright responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Helen Perry, Female Human Adept 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp.


Social Check DCs


Ella Kirby, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tight fitting brown shirt and pants. She has wavy blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ella took refuge in the ruined castle and found the beat up hammer and armor she uses now. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist. Bonds: Immigrant, Nature, Poor. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Ella Kirby, Female Human Rogue 7
Medium (4'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Andram Gift, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. His black hair is lengthy and is close to two feet long. His eyes are likewise gold.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a desert tribe. After coming to the age of reason, Andram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up work as a Miner and fed both sides of the war false information with the goal of increasing casualties.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Gifted. Flaws: PTSD. Bonds: Nature, Job, Enemies. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Andram Gift, Male Tiefling Ranger 12
Medium (5'1") Tiefling, Neutral Good (CR 12)
Armor Class 9
Hit Points 61 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)16 (+3) 17 (+3)18 (+4)
Skills Athletics +7, Intimidation +8
Senses Passive Perception 13
Languages Common, Celestial, Halfling, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 24000 sp. Large well-done wool tapestry (600 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold music box (1000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is silver and curly. His eyes are likewise red. His teeth are white and perfect.

Personality: Ahrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom; and money/treasure

Ideals: Artistic, Logical. Flaws: Secretive, Mundane. Bonds: Attractive, Rich. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Ahrim Cacophony, Male Tiefling Adept 4
Medium (5'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)9 (-1) 9 (-1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Osco TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He has wavy blonde hair. He has a dull look in his brown eyes.

Personality: Calm and collected, he is a well trained Barkeep. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He has achieved small success as a Barkeep.

Motivation: To reunite with his absent mother.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Osco TellPenny, Male Halfling Warrior 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: Amethyst (110 gp).


Social Check DCs

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