Altho Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a white coat. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.
Personality: Calm and collected, he is a well trained Architect. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Cartwright, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Entrepeneur. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp.
Alberich Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a deerstalker hat to cover his moderate length golden hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Alberich was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of giants; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp.
Lilith Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: She sports black clothing, slightly heavier than average wear. She is portly but not overly obese. She wears a broad hat to hide her balding. She wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Lilith isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Lilith was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to have a good time and be beloved; and she would like to get married and retire
Ideals: Impeccable, Optimist. Bonds: Has a crush, Job, Adventurer. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 30 pp.
Dean Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is cut close to his head. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Dean studied abroad. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He has achieved small success as a Dyer.
Motivation: To be a Locksmith again; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 300 gp.
Az-Adar Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He wears a white cloak and cross-gartered grey stockings, and his gloved hand is found clutching a nunchaku. His silver hair is unkempt and raggedy. He has gleaming, smiling violet eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.
History: Az-Adar was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to raise his children well.
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bounty Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 96 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Giant, Draconic
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp. Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
