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NPC Generator

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Advanced [show]


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His red hair is matted, messy, and big. His fierce gray eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich eastern family. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of gnolls; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Rich, Nature. Occupation: Spy

Voice: Stutters

Attributes [hide]

Robert Gentry, Male Human Bard 2
Medium (6'4") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Just what you see.


Social Check DCs


Diggory Middleton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears baggy brown pantaloons and a black scarf. His hair is white and curly. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Diggory hails from a village terrorized by orcs. In his 11th year, his parents were killed by a orcs raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He became a Animal Trainer soon after.

Motivation: He feels threatened by others; and money/treasure

Flaws: Depressed, Fearful. Bonds: Rich, Enemies, Job. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Diggory Middleton, Male Human Druid 7
Medium (5'3") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)10 (+0) 12 (+1)11 (+0)
Skills Athletics +5, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 300 gp.


Social Check DCs


Gerbo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His silver hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gerbo was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated, Persistence. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Gerbo Timbers, Male Gnome Wizard 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp. Black pearl (200 gp). 1 Darkwood Buckler.


Social Check DCs


Cloak Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His fur is short and black. His amber eyes peer out from beneath his deerstalker brown hat.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Server, Cloak learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs

Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Server

Voice: Russian accent

Attributes [hide]

Cloak Moon, Male Tabaxi Commoner 8
Medium (5'3") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 13 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)5 (-3) 16 (+3)15 (+2)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 90 pp. Brown-green garnet (150 gp). Fiery yellow corundum (1100 gp).


Social Check DCs


Kathra Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears a robe, a symbol of the sun god around her neck, and a shield on her belt, marred by sweets. Her hair is short and chestnut. Her blue eyes dart from person to person.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born on a small isolated farm. After coming to the age of reason, Kathra took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kathra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Kathra Balderk, Female Dwarf Druid 4
Medium (3'10") Dwarf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 18 (+4)7 (-2)
Skills Arcana +2, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 25000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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