Anselm Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a tight fitting grey shirt and pants. He has a hunchback. His silver hair is cut short. His eyes are hazel and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 50 gp. Blue quartz (12 gp).
Koeth Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a lance on his belt. His skin is fair and his fingers are delicate and long. His golden hair is smooth and relatively long. His eyes are a pleasant hazel.
Personality: He snorts whenever he laughs or is feeling confident. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Gifted from a young age, Koeth studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying sister.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting, Gifted, Athletic. Flaws: Insane. Bonds: Criminal record. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 600 gp. Brass mug with jade inlays (600 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item.
Emmeline Brady, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she dresses in collared shirts and wears a proper scarf over her head. Her blonde hair is cut short. Her eyes are likewise violet.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She invites people to come help in her community garden.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Mortician mother left her crippled. After a long history of fighting, Emmeline and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to reunite with her absent mother
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 7000 sp. Black pearl (1300 gp). Azurite (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Audhild Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a perfectly clean shirt and pair of pants. She has shaved her head bald. She is baby faced.
Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with finding treasure.
History: Audhild was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to get laid; and obtaining odd cultural half-orc artifacts is her passion
Flaws: Shy. Bonds: Attractive, Adventurer, Poor, Immigrant, Has a crush. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Terran, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Fibblestib Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is blonde and curly. He has hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fibblestib took refuge in the old dungeon and found the beat up dagger and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Secretive. Bonds: Adventurer, Religious, Nature. Occupation: Ploughman
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 12)
Armor Class 9
Hit Points 74 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Terran, Giant
Attacks Melee +2 / 3d10-2, Ranged +2 / 3d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 4000 gp. Red-brown spinel (90 gp). White opal (1500 gp). Moss agate (5 gp). Blue diamond (2000 gp). Rock crystal (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
