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NPC Generator

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Advanced [show]


Rolf Clinton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and auburn. His gray eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Shy, Lazy, Ugly. Bonds: Job, Adventurer. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Rolf Clinton, Male Human Druid 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 16 (+3)10 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Everard Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His chestnut hair is lengthy and is close to two feet long. His violet eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a brothel owner, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Everard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear

Flaws: Fearful, Depressed. Bonds: Enemies, Mentor, In love. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Everard Horineth, Male Half-Elf Barbarian 15
Medium (5'3") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 140 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Athletics +7, History +7
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7

Possessions: 4000 gp. Aquamarine (1200 gp). Amber (140 gp). Chalcedony (60 gp). Malachite (12 gp). Malachite (12 gp). Onyx (60 gp). Freshwater pearl (12 gp). Citrine (60 gp). Golden pearl (140 gp). Obsidian (12 gp). Brown diamond (8000 gp). Fiery yellow corundum (1400 gp). Black star sapphire (1400 gp). Black pearl (1200 gp). Banded agate (12 gp). Eye agate (12 gp). Chalcedony (60 gp). Blue star sapphire (1400 gp). Chrysoprase (60 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His yellow fur is long and unkept. He has amber eyes and a brown hat with a violet feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his mother was called into army service. His druidic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Military. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Leaf In Woods, Male Tabaxi Commoner 9
Medium (6'9") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 63 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5

Possessions: 1900 gp.


Social Check DCs


Trey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is well dressed, constantly wearing a grey suit, violet shirt, and grey tie. He has a hunchback. He has a blonde handlebar mustache and slicked back blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Guardian, Criminal record. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Trey Staurheim, Male Human Wizard 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 8 (-1)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp. 1 Bullseye lantern.


Social Check DCs


Bûth Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair is still thick. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: Bûth was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Bûth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Ideals: Joker. Bonds: Immigrant, Poor, Adventurer. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Bûth Marleigh, Male Half-Orc Rogue 3
Medium (5'10") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Chain shirt. 1 Masterwork Heavy wooden shield.


Social Check DCs

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