Galiena Blythe, Female Human [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. She carries with her a set of flails, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large brown tufts of hair around her ears. Her fierce gray eyes like to dwell on things.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the south her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Galiena grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Galiena. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Miller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Agnes Tewksbury, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is long and blonde with streaks of red, and is pulled back with small grey clips. She is very pretty but has cold, dead eyes.
Personality: She has a massive crush on the younger sibling of the Stylist who has hired her part-time. She is afraid of women and trembles around them
History: Agnes was born with her father's beautiful face. A few years later when the north was not economically sound they moved to her current location. She has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. She hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with her crush; and she's attracted to the pc
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Attractive, Has a crush. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Azurite (9 gp).
Immeral Floshem, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and is well dressed, constantly wearing a tan suit, brown shirt, and tan tie. His left hand appears badly burned and disfigured. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: Immeral is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. Some 2 years later his spouse died after the birth of his son. Heartbroken, Immeral never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: In love, Nature. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Peter Budd, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Artistic, Professionalism. Flaws: Mundane, Insane. Bonds: Attractive. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 32 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2600 gp. Rhodochrosite (9 gp).
Názkûga Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Názkûga is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast desert. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 10 years.
Motivation: To reunite with his absent father; and wants to open a new tavern
Ideals: Justice. Flaws: PTSD. Bonds: Nature, Job, Family. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
