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Advanced [show]


Norman Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear violet pants and tee shirts. His red hair is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. His job bores him to no end. He has decided to make it more interesting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Mancilla, Male Half-Elf Rogue 7
Medium (5'7") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Beiro Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a violet suit, tan shirt, and black tie. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Beiro was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Beiro's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic, Disease. Bonds: Religious, Rich. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Beiro Conway, Male Half-Elf Paladin 7
Medium (5'5") Half-Elf, Lawful Evil (CR 7)
Armor Class 9
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 13 (+1)8 (-1)
Skills Nature +5, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Goblin, Terran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Sannl Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her skin is fair and her fingers are delicate and long. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has gleaming, smiling blue eyes.

Personality: A skeptical and narcissistic woman, Sannl's first love is herself. Her second love is also herself. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Jeweler, Sannl learned a great deal about her father's area of expertise. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.

Motivation: A deep hatred of brigands; and expand her business

Ideals: Impeccable, Optimist. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Sannl Caebrek, Female Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)17 (+3) 11 (+0)4 (-3)
Skills Nature +5, Performance -1
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dayereth Goltorah, Male Elf [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized emerald on his right hand. His moppish blonde hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Dayereth was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Justice, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Dayereth Goltorah, Male Elf Warrior 13
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 71 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)17 (+3) 10 (+0)17 (+3)
Skills Medicine +4, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin, Aquan
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 200 pp. Brown diamond (7000 gp). Deep green spinel (130 gp).


Social Check DCs


Enialis Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, brown shirt, and red tie. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a long auburn beard, and similarly colored long hair. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and money/treasure

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Rich, Nature. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Enialis Sylvaranth, Male Half-Elf Commoner 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Sard (40 gp). 1 Minor magic item.


Social Check DCs

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