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Advanced [show]


Ulfgar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Junk Dealer uniform. With bright auburn hair and a scraggly beard. His eyes are likewise brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.

History: Ulfgar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 15 years.

Motivation: To be a Masseuse again; and meet up once more with his childhood friend

Flaws: Antagonistic, Shy. Bonds: Job, Poor, Adventurer. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Ulfgar Eversharp, Male Dwarf Sorcerer 9
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 59 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an entirely red suit with black socks and a vest with buckled shoes. She wears a deerstalker hat to hide her balding. She has a dull look in her blue eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Her father raised her in a mountain cabin. She was taken from her home at a very young age. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Depressed, Insane, Racist. Bonds: Nature, Slave. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Trym Greenleaf, Female Halfling Expert 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +6, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Jade Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat, and carries halberds. She has wavy lavender fur. She wears an eyepatch.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Criminal record. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Jade Timber, Female Tabaxi Wizard 5
Medium (5'8") Tabaxi, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 6 (-2)15 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp.


Social Check DCs


Nithther Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His crest is rusty and very short. His gold eyes dart from person to person to random spaces in the air.

Personality: Nithther is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. Nithther was born on a far northern island where he grew up under the tutelage of his mother, an expert Assassin. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Depressed, Disease. Bonds: Immigrant. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Nithther Raghthroknaar, Male Dragonborn Wizard 5
Medium (6'1") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 6000 sp.


Social Check DCs


Ar-Karo Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are blue.

Personality: Eccentric and domineering, Ar-Karo will drive conversation. When he's not drinking or sleeping the drinks off, he's doing writing.

History: The child of a Apothecary, who enjoyed hunting, Ar-Karo was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Extrovert, Artistic. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Ar-Karo Barlow, Male Half-Orc Rogue 1
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4

Possessions: 200 sp. 1 Masterwork manacles.


Social Check DCs

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