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NPC Generator

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Advanced [show]


Habor Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His white hair is thinning but still full. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Habor was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was taken as a slave by a traveling circus and forced to perform He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Ugly, Secretive. Bonds: Poor, Religious, Adventurer, Slave. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Habor Blessing, Male Tiefling Ranger 3
Medium (5'2") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 17 (+3)17 (+3)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Gimble Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is knotted and matted. His eyes, though not visible through his cowl, are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Gimble has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Ideals: Athletic, Impeccable, Justice. Flaws: Disease. Bonds: Family. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Gimble Glittergem, Male Gnome Aristocrat 13
Small (3'7") Gnome, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 88 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 300 pp. Fire opal pendant on a fine gold chain (1400 gp). Solid gold idol (1200 gp).


Social Check DCs


Quick On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull tan iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His beige fur is heavily combed to the left. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Quick On the Mountaintop, Male Tabaxi Bard 15
Medium (6'4") Tabaxi, Neutral Evil (CR 15)
Armor Class 13
Hit Points 77 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 8000 gp. Malachite (16 gp). Deep green spinel (120 gp). Azurite (16 gp). Banded agate (16 gp). Coral (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Sharps, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her head has been shaved. She wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Ermina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a soldier and died while she was still young. Ermina was left her mother's suit of armor and trained in its use and care. She has never given up on her music dream.

Motivation: She has money and likes to spend it.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Military. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Ermina Sharps, Female Human Aristocrat 2
Medium (5'5") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 120 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Helen Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears bulky violet painted plate armor. She has a penchant for wearing a ring with an oversized jet on her right hand. Her black hair is singed and shortened. Her green eyes have a joyful gleam in them most of the time.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has worked as a Shipwright like her mother before her.

Motivation: Further expansion of business; and expand her business

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Helen Hill, Female Half-Elf Warrior 3
Medium (4'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Rich purple corundum (400 gp). Chrysoprase (80 gp). Jasper (80 gp). 1 Disguise kit. 1 Masterwork Thieves’ tools.


Social Check DCs

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