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Advanced [show]


Taklinn Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair is smooth and relatively long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He got into the Detective business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He is greedy; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Job, Rich. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Taklinn Bigtoe, Male Dwarf Warrior 5
Medium (4'5") Dwarf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Beast Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy pastel pantaloons and a blue scarf. His lavender fur is greasy and uncared for. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Beast was raised in a hard working conservative environment. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.

Motivation: Regain custody of his son; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Family, Job. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Beast Plume, Male Tabaxi Monk 8
Medium (5'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)13 (+1) 14 (+2)18 (+4)
Skills Perception +5, Persuasion +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 70 pp.


Social Check DCs


Erky Welber, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely blue suit with tan socks and a vest with buckled shoes. His black hair is knotted and matted. He has gray eyes and a blue hat with a tan feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. While studying, he fell in love. They married and had a son. He left for the west, certain he would find work there.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting. Bonds: Immigrant, Nature, In love. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Erky Welber, Male Gnome Paladin 12
Small (3'5") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 104 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)10 (+0) 12 (+1)10 (+0)
Skills Insight +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 4000 gp. Onyx (70 gp). Alexandrite (1300 gp). Chrysoberyl (130 gp). Golden pearl (130 gp). Amethyst (130 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Naal Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. This violet eyed southerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Shy, Addict, Disease. Bonds: Attractive, Rich. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Naal Mundy, Male Half-Elf Wizard 5
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)18 (+4) 14 (+2)7 (-2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Draconic, Gnoll, Aquan, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 100 gp. Azurite (15 gp). Violet garnet (300 gp). Brown-green garnet (80 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Adley, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a moderate pudge and is not very fit. Her golden hair is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the south. Maynild abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Retire the richest woman in the south; and she has passion for adventuring and risk

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Maynild Adley, Female Human Adept 8
Medium (4'11") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 17 (+3)16 (+3)
Skills Performance +6, Stealth +4
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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