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NPC Generator

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Advanced [show]


Bertram Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His chestnut hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Bertram took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and to be a ruler again

Ideals: Gifted. Flaws: Selfish. Bonds: Family, Military, Job. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Appleblossom, Male Halfling Warlock 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 4000 sp.


Social Check DCs


Tim Law, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His red hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: When he was but 8 years old his parents immigrated from the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Bookbinder, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Tim Law, Male Human Commoner 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)7 (-2) 10 (+0)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bree Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She has wavy black hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She comes from a rich northern family. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bree took refuge in the old dungeon and found the beat up longbow and armor she uses now. She has since lost track of the people in her past.

Motivation: She has money and likes to spend it; and regain custody of her daughter

Ideals: Gifted. Flaws: Addict. Bonds: Family, Rich, Nature. Occupation: Baker

Voice: Stutters

Attributes [hide]

Bree Goodbarrel, Female Halfling Adept 6
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +6, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Aquan, Elven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: Just what you see.


Social Check DCs


Chem Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Chem was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor, Job. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Chem Justice, Male Tiefling Wizard 4
Medium (6'6") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 30 pp. Tourmaline (140 gp). Banded agate (16 gp). Malachite (16 gp). 1 Minor magic item.


Social Check DCs


Diggory Blythe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears tight fitting clothing which further accentuates his frame. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Shy, Secretive. Bonds: Attractive, Religious, Mentor. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Diggory Blythe, Male Human Paladin 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs

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