Theren Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, constantly wearing a tan suit, grey shirt, and violet tie. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a slaver, Theren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theren took refuge in the ruined castle and found the beat up glaive and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Disciplined, Fighting. Bonds: Nature, Mentor. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 13000 cp.
Nadarr Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Miller. He has wavy silver crest. His gold eyes dart from person to person.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His father raised him in a mountain cabin. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult.
Ideals: Gifted. Flaws: Insane, Forgetful. Bonds: Job, Nature. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 gp.
Zâthra Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fancy white suit. His black hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he uses money and sex appeal to get what he needs
Ideals: Joker, Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1400 gp. 1 Minor magic item.
Alberich Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His hair is brown and very short. His brown eyes peer out from beneath his small brown hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.
History: Born in the south to a Beggar, Alberich learned a great deal about his father's area of expertise. He has had some formal music training, and achieved minor success. He has achieved small success as a Beggar.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and sabotage a competitor
Ideals: Gifted, Artistic. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 77 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Aquan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 4000 gp. Banded agate (16 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fancy green suit. His white hair is lengthy. His gold eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.
History: Raam was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Since then, he has sought to make the best of life.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Optimist. Flaws: Shy, Addict, Racist. Bonds: Attractive, Family. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 89 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Sylvan, Goblin
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1100 gp. Malachite (11 gp). Black star sapphire (500 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.
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