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Advanced [show]


Carlin Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a robe, a symbol of death around her neck, and a bow on her belt. Her blonde hair is lengthy and is close to two feet long. She has gray eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The war was a terrible time for her, and Carlin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born at the edge of vast mountains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To unite with her sister; and regain custody of her daughter

Ideals: Fighting. Flaws: Depressed. Bonds: Family, Military, Nature. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Carlin Daergel, Female Gnome Barbarian 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)13 (+1) 8 (-1)15 (+2)
Skills History +3, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 150 gp. Chrysoberyl (150 gp).


Social Check DCs


Mialee Holimion, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. Her hair is cut close to her head. She has amber eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She struck it rich when she found rare goods in large quantities. Days after completing her studies, news broke out that her hometown was attacked by drow. Mialee was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: To get a good night's sleep; and revenge

Flaws: Cynical, Disease, Insomniac. Bonds: Rich, Enemies. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Mialee Holimion, Female Half-Elf Sorcerer 5
Medium (4'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 1000 sp. Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple white robe with black stripes complete with hood. He carries a battered axe and tarnished flail as well. He has a white handlebar mustache and slicked back white hair. His fierce amber eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Altho grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Altho fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Guardian. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Altho Tealeaf, Male Halfling Commoner 3
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Lone In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears pastel trousers with black and pastel striped suspenders. He wears various colorful collared shirts. His fur, while still mostly red, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Justice. Bonds: Attractive, Guardian, Religious, Mentor. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lone In the Storm, Male Tabaxi Adept 2
Medium (5'2") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 190 gp. 1 Magnifying glass.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in brown turtlenecks beneath a grey coat with tan slacks. His cinnamon fur, when down, is lengthy. This green eyed northerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Tricking was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. In the meantime he has taken over work as a Bricklayer and occasionally as a mercenary.

Motivation: Sabotage a competitor.

Ideals: Athletic, Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Tricking Wind, Male Tabaxi Fighter 2
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp.


Social Check DCs

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