Jo Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her hand crossbow. She carries with her a set of hand crossbows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her top hat is riddled with cuts and holes. Her ears are large.
Personality: Overbrimming with self-confidence, Jo isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. Jo is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Jo lived on a farm with her mother, near the main road leading to a nearby town. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has been saving her money to try and buy her brother's freedom.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Stylist
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp. 3 Thunderstones.
Gerald Rutland, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his black hair in a flapper bob. His eyes are green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.
History: Gerald hails from a village terrorized by orcs. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying brother.
Motivation: He wants revenge against orcs.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies, Military. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1500 sp. 1 Silk rope. 1 Superior lock. 1 Silk rope.
Flogg Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he very much looks the part of a Merchant. He has a long chestnut beard with little hanging trinkets. His fierce brown eyes like to dwell on things.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Flogg has worked very hard to control his curse. He struck the Merchant job and began his own company from there.
Motivation: To get a good night's sleep; and to be a sage again
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Job, Attractive. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 12)
Armor Class 12
Hit Points 84 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 100 pp.
Vonana Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a colorful flower in her black hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Ideals: Artistic, Extrovert. Bonds: Adventurer, Immigrant, Attractive. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
Emerald Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His yellow fur is knotted and matted. His eyes are a pleasant copper.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the east was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.
Motivation: Half-Elven compassion; and a strong sense of loyalty to half-elven people
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Nature, Immigrant. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
