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NPC Generator

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Advanced [show]


Five Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is typically in her Miller uniform. Her cinnamon fur is drawn into a tight pony tail with a skull scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Five was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her first spouse was a Tailor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and marry her brother to traveling adventurers

Flaws: Secretive. Bonds: Job, Criminal record, Poor, Family. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Five Moon, Female Tabaxi Bard 6
Medium (5'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)15 (+2) 13 (+1)18 (+4)
Skills Deception +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 30000 cp.


Social Check DCs


Miles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears grey trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. He has a dull look in his amber eyes.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Nature, Debt. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Miles Winterbourne, Male Human Aristocrat 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 16 (+3)7 (-2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 50 gp.


Social Check DCs


Anthony Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'9". He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case, and his gloved hand is found clutching a bastard sword. He is bald on top and has large black tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anthony took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Anthony Siannodel, Male Half-Elf Cleric 10
Medium (5'9") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 2000 gp. Golden pearl (60 gp). Star ruby (500 gp). Deep blue spinel (1300 gp).


Social Check DCs


Crampernap Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is red. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: Crampernap was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Military, Poor, Job. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Crampernap Munggen, Male Gnome Adept 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 20 (+5)13 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp.


Social Check DCs


Nija Justice, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is well dressed, but even with her fine clothing she looks run-down. Her silver hair has been sun bleached extensively. Her eyes are likewise silver.

Personality: She has always had a great fascination with Tiefling culture. Nija is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers; and to unite with her brother

Ideals: Athletic. Flaws: Racist, Mundane, PTSD. Bonds: Family. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Nija Justice, Female Tiefling Commoner 16
Medium (5'11") Tiefling, Neutral Good (CR 16)
Armor Class 11
Hit Points 54 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 9
Languages
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4

Possessions: 3000 gp. A necklace of small pink pearls (3000 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Solid gold idol (600 gp). Fire opal pendant on a fine gold chain (2300 gp). Old masterpiece painting (2300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (2300 gp). Fire opal pendant on a fine gold chain (2300 gp). Jeweled electrum ring (6000 gp). Cloth of gold vestments (90 gp). Golden circlet with four aquamarines (3000 gp). Carved bone or ivory statuette (100 gp). Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (700 gp). 1 Medium magic item.


Social Check DCs

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