Verna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a red shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She has styled her red hair well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves telling others what to do and how they should feel about things. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Verna was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Mercenary again; and she desires power and/or immortality
Ideals: Opinionated. Flaws: Insane. Bonds: Adventurer, Job, Immigrant. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Duvamil Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is auburn and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is obsessed with a lost civilization.
History: Duvamil was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Due to her spouse's obsession with being a Engraver they were divorced and she won custody of their daughter. She worked as a Shepherd, and she later adopted a second daughter.
Motivation: She feels threatened by others; and marry her brother to traveling adventurers
Flaws: Ugly, Fearful. Bonds: Criminal record, Adventurer, Family, Poor. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Red spinel (70 gp).
Two Llamas Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'0". He dresses in brown turtlenecks beneath a blue coat with yellow slacks, and his gloved hand is found clutching a shield. His fur is greying and his face has many wrinkles. He has a dull look in his hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Bowyer profession.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 11th year, his parents were killed by a drow raid, leaving Two Llamas alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 72 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 900 gp. Moss agate (7 gp). Star rose quartz (60 gp). Tourmaline (100 gp). Malachite (7 gp). Black opal (400 gp). Brown-green garnet (100 gp). Violet garnet (700 gp). Amethyst (100 gp).
Anne Melancon, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and is well dressed, constantly wearing a brown suit, black shirt, and brown tie. She keeps her long silver hair kept up in a rat tail. Her eyes are hazel and she is always smoking a pipe.
Personality: A skeptical and narcissistic woman, Anne's first love is herself. Her second love is also herself. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Anne was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
Possessions: 130 gp. 1 Masterwork Common Melee.
Miles Rowley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy brown pantaloons and a grey scarf. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against orcs; and he doesn't get along with people that don't share his tastes
Ideals: Disciplined, Impeccable, Gifted, Entrepeneur. Bonds: Enemies. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 40 pp. A delicate silver chain set with a tourmaline (20 gp). Solid gold idol (300 gp). A necklace of small pink pearls (2000 gp). Fire opal pendant on a fine gold chain (1800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!