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NPC Generator

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Advanced [show]


Bharash Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His copper crest is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with singing.

History: Born to a pair of adventurers, Bharash grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Bharash Baharoosh, Male Dragonborn Wizard 3
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)17 (+3) 15 (+2)12 (+1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Snape, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his silver hair down. His gray eyes peer out from beneath his broad brown hat.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Fighting, Athletic, Impeccable. Flaws: Selfish. Bonds: Family. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Trym Snape, Male Human Druid 11
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 102 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills History +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 500 gp. Deep blue spinel (1400 gp). Iolite (30 gp). Obsidian (9 gp). Hematite (9 gp). Smoky quartz (30 gp). Violet garnet (1400 gp). Bloodstone (30 gp). Bloodstone (30 gp).


Social Check DCs


Anne Tatum, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She sports a flattop hair cut. She wears a mask on her face.

Personality: Confrontational and typically high on some drug or another. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: The child of a Sailor, who enjoyed hunting, Anne was taken on many hunting expeditions. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Flaws: Ugly, Addict, PTSD. Bonds: Family, Nature. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Anne Tatum, Female Human Sorcerer 11
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 21 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)16 (+3) 9 (-1)15 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: 1600 gp. Carnelian (60 gp). Bloodstone (60 gp). Smoky quartz (60 gp). Alexandrite (400 gp). Moss agate (10 gp). Aquamarine (400 gp). Jet (70 gp). Freshwater pearl (10 gp).


Social Check DCs


Solomon Bentham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His right leg appears badly burned and disfigured. He has blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Flaws: Insane. Bonds: Attractive, In love, Military. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Solomon Bentham, Male Human Wizard 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 4000 cp.


Social Check DCs


Moon In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, she is not a threatening figure. She sports a flattop fur cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Criminal record, Job. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Moon In the Wind, Female Tabaxi Rogue 6
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. Deep green spinel (60 gp). Violet garnet (1500 gp). Aquamarine (1500 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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