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Advanced [show]


Arannis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair is long and unkept. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Arannis studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Arannis Meliamne, Male Elf Expert 13
Medium (4'11") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 61 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 8 (-1)16 (+3)
Skills Deception +7, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Orc, Aquan, Terran
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 100 pp. Carved bone or ivory statuette (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Sapphire pendant on gold chain (2900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey coat over a white low-cut shirt, and a small hat upon his head. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Uraim lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Family, Immigrant. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Uraim Burrowfound, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp.


Social Check DCs


Ishte Glory, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her long chestnut hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: While she acts the brute, she is far gentler than she would appear. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Ishte was raised in a hard working conservative environment. Her parents enrolled her in a Adept school at a young age so that she could practice her martial talents. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their daughter. She worked as a Guard, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage; and marry her brother to traveling adventurers

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Job. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Ishte Glory, Female Tiefling Adept 6
Medium (5'6") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Draconic, Goblin, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Hematite (13 gp). Amber (40 gp). Eye agate (13 gp).


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly bows and scimitars. His lavender fur is smooth and relatively long. His blue eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Barber

Voice: Whispers

Attributes [hide]

Trail Candle, Male Tabaxi Adept 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 60 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)6 (-2) 11 (+0)13 (+1)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: Jasper (20 gp). Lapis lazuli (11 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). White opal (1400 gp). Moss agate (11 gp). Rock crystal (20 gp). Iolite (20 gp).


Social Check DCs


Bidreked Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky green painted plate armor. His red crest is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Bidreked embodies much of what other species detest in the Dragonborns. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Bidreked's homeland. Bidreked decided to take the middle way and become a bodyguard. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Bidreked Hshhsstoroth, Male Dragonborn Aristocrat 6
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Medicine +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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