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NPC Generator

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Advanced [show]


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise amber.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Fearful. Bonds: Poor, Criminal record, Religious. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Erky Wildwander, Male Gnome Fighter 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. Smoky quartz (40 gp). Alexandrite (700 gp). Azurite (9 gp). Citrine (40 gp).


Social Check DCs


Grai Ansley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear white pants and tee shirts. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When Grai reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Tiefling people; and she wants nothing more than to rejoin the army

Ideals: Philantrophist, Artistic. Flaws: Secretive, Racist. Bonds: Military. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Grai Ansley, Female Half-Orc Barbarian 7
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 11 (+0)6 (-2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 12000 sp. Fiery yellow corundum (900 gp). Blue quartz (6 gp). Golden yellow topaz (300 gp). Obsidian (6 gp).


Social Check DCs


Anverth Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and black robe with the hood down. His red hair is matted, messy, and big. His eyes are violet and beady.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anverth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anverth. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anverth Tarkelby, Male Gnome Ranger 6
Small (3'8") Gnome, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp.


Social Check DCs


Kilvar Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many grey ritualistic tattoos. He is dressed in an above average manner. He has a auburn handlebar mustache and slicked back auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Kilvar will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert, Logical. Bonds: Attractive, Rich, Nature. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Kilvar Silverstone, Male Dwarf Rogue 9
Medium (4'1") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 34 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp. Amber (100 gp). Blue quartz (7 gp). Lapis lazuli (7 gp). Amethyst (100 gp). Aquamarine (1400 gp). Deep green spinel (100 gp). Peridot (70 gp).


Social Check DCs


Bundrigo Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. His hair is long and black with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. He has gleaming, smiling hazel eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.

History: Born in the east to a Bather, Bundrigo learned a great deal about his mother's area of expertise. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Philantrophist, Impeccable. Bonds: Attractive, Job, Adventurer. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Bundrigo Wildheart, Male Halfling Druid 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 16 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)8 (-1) 17 (+3)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 500 gp. Old masterpiece painting (900 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs

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