Elizabeth Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has wavy black hair. Her face is scarred and worn.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She misses her home and complains about the freezing weather, even in summer.
History: She was born on a small isolated farm. Elizabeth was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Elizabeth decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Junk Dealer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Ugly. Bonds: Criminal record, Immigrant, Nature. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 5 (-3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Kelter Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears professional attire. He has a very tight haircut. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. Kelter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Doctor business at a young age. A gifted student he started as a Farmer, but he got bored and became a Doctor. He has drifted from career to career and currently works as a Doctor.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and wants to open a new tavern
Ideals: Athletic, Opinionated. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 30000 cp.
Kilvar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Spice Merchant, and carries whips. He has a long red beard with little hanging trinkets. His eyes are blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Kilvar grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends.
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 65 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnoll, Terran
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 100 pp. Silver chalice with lapis lazuli gems (170 gp).
Thradal Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: Thradal was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Barrister. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Job. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 50 gp. Star rose quartz (80 gp). Deep blue spinel (200 gp). Peridot (80 gp).
Antinua Aloro, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears blue painted combat armor at almost all times. Her moppish red hair is in a traditional bowl cut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She snorts whenever she laughs or is feeling confident. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born several months after her mother was called into army service. Antinua abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend.
Flaws: Ugly. Bonds: Immigrant, Military, Adventurer. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
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