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NPC Generator

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Advanced [show]


Sybil Crawford, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her moppish golden hair is in a traditional bowl cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A rival would like her out of the picture; and she has decided she is irredeemable

Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant, Criminal record. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Sybil Crawford, Female Human Expert 9
Medium (4'7") Human, True Neutral (CR 9)
Armor Class 13
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)6 (-2) 11 (+0)11 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears silk and lounges about seductively. He has styled his red fur well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Sun does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Sun reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life.

Flaws: Antagonistic, Depressed, Disease. Bonds: Attractive, Military. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Sun Wind, Male Tabaxi Druid 2
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp. Coral (60 gp). White pearl (60 gp).


Social Check DCs


Hadarai Rothenel, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Ruler uniform. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Hadarai lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Disease. Bonds: Job, Attractive, Family. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Hadarai Rothenel, Male Elf Druid 13
Medium (4'9") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 78 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 300 pp. Black velvet mask with numerous citrines (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Shoemaker in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Gerald Bentley, Male Human Expert 2
Medium (6'4") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs


Traulam Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many red ritualistic tattoos. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her small hat is riddled with cuts and holes. Her eyes are a pleasant violet.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When she was but 6 years old her parents immigrated from the south. While studying, she fell in love. They married and had a daughter. She has built up a small fortune and can afford her own way.

Motivation: Wishes to resurrect an old love; and she has money and likes to spend it

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Immigrant, In love. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Traulam Selevarun, Female Elf Cleric 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)5 (-3) 12 (+1)11 (+0)
Skills Investigation -1, Nature -1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs

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