Nirgel Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears green painted combat armor at almost all times. His black hair is drawn into a tight pony tail with a skull scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: He is terrified, and will act out of fear; and he is currently in port desperately looking for someone to get him out
Flaws: Fearful. Bonds: Poor, Attractive, Slave. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 15)
Armor Class 11
Hit Points 108 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Draconic
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
Possessions: 4000 gp. Gold music box (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled anklet (2000 gp). Gold music box (2000 gp). Silver ewer (60 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A silver and pearl hairclip (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, tan shirt, and yellow tie. He is physically well-built. His hair is short and chestnut. His ears are large.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gerard was born in the west. At a young age he loved to build and create. In his 18th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against dire rats.
Ideals: Fighting, Persistence. Flaws: Ugly, Forgetful. Bonds: Enemies. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Breena Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: A 3'5" southern woman, she is renowned for her bright blue dresses and hats. She has done her best to style her golden hair to look like a famous performer. Her eyes are a pleasant blue.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family Breena was born on a far southern plains where she grew up under the tutelage of her mother, an expert Unemployed. She now owns her own business.
Motivation: She has decided she is irredeemable; and to unite with her sister
Flaws: Ugly. Bonds: Criminal record, Immigrant, Job, Family. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 25 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 6000 sp. Jasper (70 gp). Chrysoprase (70 gp). Tiger eye turquoise (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bethrynna Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue feathered hat and blue clothes, and carries kukris. Her auburn hair is matted, messy, and big. She wears large thick round spectacles.
Personality: Stoic and calm, she prefers to meditate than take action. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Bethrynna grew up listening to her mother's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Server responsibilities is difficult.
Ideals: Fighting, Disciplined. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points -5 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 4 (-3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Terran
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2400 gp. Old masterpiece painting (800 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (300 gp).
Pelt Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has wavy red fur. She has yellow eyes and a pastel hat with a green feather.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Pelt lived on a farm with her father, near the main road leading to a nearby town. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has built up a small fortune and can afford her own way.
Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a herbalist and was forced into it by her family
Ideals: Artistic, Entrepeneur. Bonds: Rich, Attractive, Family. Occupation: Herbalist
Voice: Timid voice
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 8 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 pp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
