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NPC Generator

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Advanced [show]


Margery Gracey, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'3" and wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her blonde hair is cut jaggedly and amateurishly. She has a tattooed face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is afraid of women and trembles around them

History: She comes from a rich southern family. While studying, she fell in love. They married and had a daughter. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Optimist. Flaws: Shy. Bonds: Rich, In love, Religious. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Margery Gracey, Female Human Monk 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 11 (+0)7 (-2)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Ûgakûga Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a black and violet handkerchief worn on his right side. His hair is white and curly. He has gleaming, smiling violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Ideals: Joker, Opinionated. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Ûgakûga Atterton, Male Half-Orc Barbarian 7
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 45 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 40 pp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Sapphire pendant on gold chain (2100 gp).


Social Check DCs


Gilthur Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his quarterstaff. His black hair is cut short. His eyes, though not visible through his cowl, are gray.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Gilthur was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilthur decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted divine powers by his dying sister.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Gilthur Strakeln, Male Dwarf Bard 9
Medium (4'0") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 61 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)15 (+2) 8 (-1)11 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 800 gp.


Social Check DCs


Bethrynna Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'5" and wears a tan vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her left leg appears badly burned and disfigured. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her face is scarred and worn.

Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Bethrynna was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and wants to open a new tavern

Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Job. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Bethrynna Netyoive, Female Elf Ranger 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Tree Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a brown suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His beige fur is slicked back into a classic pompadour. His eyes are a pleasant hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Tree studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Attractive. Occupation: Healer

Voice: German accent

Attributes [hide]

Tree Candle, Male Tabaxi Rogue 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 17 (+3)15 (+2)
Skills Deception +6, Investigation +7
Senses Passive Perception 13
Languages Common, Aquan, Ignan, Draconic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp. Black opal (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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