Bathin Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His hair is white and very short. He has black eyes and a black hat with a white feather.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 6 years old his parents immigrated from the south. He moved from fad to fad and when he turned 15 he discovered dancing. He's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world
Ideals: Logical, Artistic. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 150 pp. 1 Minor magic item.
Andram Grace, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with small hat, and sports empty pouches on his belt. His purple hair is lengthy. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Andram lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Miner and found it very stressful. He has dedicated himself to building a better kind of golem.
Motivation: He wants revenge against goblins; and revenge
Ideals: Joker. Bonds: Adventurer, Family, Job, Enemies. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Giant, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faral Goltorah, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears silk and lounges about seductively. She has a long red ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She comes from a rich southern family. She dropped out of school before completing her studies. She now mingles about in high society.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is greedy
Ideals: Logical. Bonds: Attractive, Immigrant, Enemies, Rich. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Arannis Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His black hair is singed and shortened. His eyes are green and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Baker, who enjoyed hunting, Arannis was taken on many hunting expeditions. His father was a soldier and died while he was still young. Arannis was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Nature, Military. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Windy Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barrister does. He has a moderate pudge and is not very fit. His fur is short and cinnamon. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Shy. Bonds: Job, Criminal record, Nature. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 63 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 7000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A necklace of small pink pearls (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A delicate brass dragon egg (20 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). A necklace of small pink pearls (2000 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!