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NPC Generator

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Advanced [show]


Nordak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Spy. He keeps his brown hair in a flapper bob. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Nordak studied abroad. His mother was a soldier and died while he was still young. Nordak was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Nordak and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Disciplined, Gifted. Flaws: Antagonistic, Mundane. Bonds: Military. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Nordak Trueblood, Male Dwarf Adept 5
Medium (4'0") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 10 pp. Brown-green garnet (90 gp). Aquamarine (700 gp). 1 Minor magic item.


Social Check DCs


Antinua Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting clothing which further accentuates her frame. She wears her silver hair up in a very large beehive style do. Her amber unseeing eyes seem to look past you.

Personality: A deeply religious woman she believes everything happens for a reason. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her father raised her in a mountain cabin. She moved out south to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Disease, Insane. Bonds: Attractive, Religious, Criminal record, Nature. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Antinua Ilphelkiir, Female Elf Bard 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 12 (+1)18 (+4)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1900 sp. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Armara Deft, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, constantly wearing a black suit, pastel shirt, and blue tie. She has moderate length chestnut hair. Her face is scarred and worn.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Armara grew up listening to her mother's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is searching for what she claims is her rightful reward.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Ideals: Joker. Flaws: Ugly. Bonds: Family, Adventurer, Military. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Armara Deft, Female Tiefling Cleric 8
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 800 gp. Tiger eye turquoise (4 gp). Freshwater pearl (4 gp). Moonstone (20 gp). Black pearl (1600 gp). Star ruby (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manea Reverence, Female Tiefling [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern woman wears a green tunic with yellow highlights, and long brown pants that bunch up around her shoes. She has done her best to style her dark red hair to look like a famous performer. She is baby faced.

Personality: Eccentric and domineering, Manea will drive conversation. She is able to fit into much smaller and tighter spaces than normal.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She inherited the family business which she has now maintained for 7 years.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Manea Reverence, Female Tiefling Adept 17
Medium (5'1") Tiefling, True Neutral (CR 17)
Armor Class 8
Hit Points 134 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +7 / 5d4+1, Ranged +4 / 5d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 4000 gp.


Social Check DCs


Salanop Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is tall, broad shouldered and powerfully built. Her hair, while still mostly chestnut, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Joker. Bonds: Rich, Job, Adventurer, Family. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Salanop Nucklestamp, Female Gnome Sorcerer 11
Small (3'5") Gnome, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 49 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)7 (-2) 12 (+1)16 (+3)
Skills Perception +5, Performance +7
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Tiger eye turquoise (10 gp). Amethyst (40 gp). Iolite (30 gp). Freshwater pearl (10 gp). Coral (40 gp). Bloodstone (30 gp). Chrysoberyl (40 gp). 1 Minor magic item.


Social Check DCs

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