Skûn Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Tabaxi culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Skûn was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.
Motivation: He is content; and to be a sculptor again
Ideals: Optimist. Flaws: Racist, PTSD, Mundane. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 57 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Goblin, Infernal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 3000 gp. Aquamarine (1300 gp). Tiger eye turquoise (6 gp). Malachite (6 gp). Amber (160 gp). Golden yellow topaz (1300 gp). Coral (160 gp). Alexandrite (1300 gp). Alexandrite (1300 gp). Chrysoprase (70 gp). Carnelian (70 gp). Moonstone (70 gp). Onyx (70 gp). 1 Minor magic item.
Beleth Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a robe, a symbol of her god around her neck, and a club on her belt. She has styled her brown hair well, parting it to the right. Her gold eyes dart from person to person.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a small toy that she constantly fidgets with.
History: Beleth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beleth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease, Addict. Bonds: Poor. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Star rose quartz (50 gp).
Vicky Tealeaf, Female Half-Elf [Permalink]
Personal [hide]
Description: She sports yellow clothing, slightly heavier than average wear. She has a slight overbite and is overall scrawny. Her white hair is well kept. This blue eyed northerner is not easily forgotten.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born in the north. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To be a Baker again; and to unite with her sister
Flaws: Antagonistic. Bonds: Family, Immigrant, Has a crush, Job. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Einkil Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His brown hair is lengthy and is close to two feet long. This green eyed northerner is not easily forgotten.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Einkil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was always a brilliant, if unscrupulous mind. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and regain custody of his daughter
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Family. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 110 gp.
Dynamic Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears brown trousers with green and grey striped suspenders. She wears various colorful collared shirts. She wears a colorful flower in her black fur. She wears large thick round spectacles.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with a lost civilization.
History: She is the product a well kept family trust fund and as such has never really known need. She helped her father out around the business and became quite the natural. She struck the Sage job and began her own company from there.
Motivation: She has money and likes to spend it; and sabotage a competitor
Ideals: Optimist. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 30000 cp. Black pearl (700 gp). Red-brown spinel (100 gp). Chrysoprase (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
