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NPC Generator

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Advanced [show]


Shane Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He wears his chestnut hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich northern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and to pay off his debts

Ideals: Artistic. Bonds: Attractive, Rich, Job, Debt. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Shane Withrethin, Male Half-Elf Barbarian 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Red garnet (90 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Flask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is wearing a long, pastel cloak. He keeps his gray fur in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Flask began to lead the lost caravan. He has achieved small success as a Engraver.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Flask Moon, Male Tabaxi Adept 11
Medium (5'8") Tabaxi, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 29 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 9 (-1)16 (+3) 15 (+2)19 (+4)
Skills Animal Handling +6, Arcana +7
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Auran
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 240 pp. Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (1000 gp). Black velvet mask with numerous citrines (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and white handkerchief worn on his right side. He wears his beige fur up. His amber eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Animal Trainer, his father struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Flaws: Insane, Fearful. Bonds: Job, Poor, Family. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Spring Thundercloud, Male Tabaxi Aristocrat 11
Medium (5'8") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 240 pp. Gold dragon comb with red garnet eye (700 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (700 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Merla Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a rose on it. Her golden hair is singed and shortened. She has a dull look in her gray eyes.

Personality: She is irascible and easily irritated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: A powerful necromancer made her what she is. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She used her abilities to travel the world and help people.

Motivation: To reunite with her absent mother; and marry her sister to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Merla Fastfoot, Female Halfling Paladin 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)10 (+0) 8 (-1)13 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 3 Smokesticks.


Social Check DCs


Emmeline Gresham, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She very much looks the part of a Bounty Hunter. She has wavy auburn hair. Her thin eyebrows rest above her beady gray eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Emmeline lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Bounty Hunter for the past few years.

Motivation: Regain custody of her daughter; and to reunite with her absent mother

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Family. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Emmeline Gresham, Female Human Wizard 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp.


Social Check DCs

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