Hadarai Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. He has a red handlebar mustache and slicked back red hair. His eyes are likewise green.
Personality: A skeptical and narcissistic man, Hadarai's first love is himself. His second love is also himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Justice, Fighting, Gifted. Bonds: Attractive. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 20 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1400 gp. Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. His fur is red and curly. His eyes are likewise amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: Gifted from a young age, Great studied abroad. After coming to the age of reason, Great took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: He feels kind of lost in life; and to end his boredom
Ideals: Joker, Pacifist, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Rose (70 gp). Carnelian (70 gp). Star rose quartz (70 gp). 1 Minor magic item.
Ilde Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears silk and lounges about seductively. Her chestnut hair is slicked back into a classic pompadour. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born several months after her mother was called into army service. In her 16th year, her parents were killed by a brigands raid, leaving Ilde alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by brigands. Ilde was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Wants to have a good time and be beloved; and many brigands want her driven away
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Military, Enemies. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Trag Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears baggy black pantaloons and a blue scarf. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He has gray eyes and a black hat with a blue feather.
Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Slave. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Bundrigo Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is kept up in a ponytail inside a small hat. He has blue eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Barkeep, but he got bored and became a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: He seems to be bored by most things; and to be a barkeep again
Ideals: Philantrophist, Gifted. Flaws: Depressed, Mundane. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 32 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. Obsidian (4 gp). Coral (110 gp). Banded agate (4 gp). Chrysoprase (70 gp). Lapis lazuli (4 gp). Moss agate (4 gp). Hematite (4 gp). Tourmaline (110 gp). 1 Minor magic item. 1 Minor magic item.
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