Frouse Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is blonde. His eyes are amber and beady.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted psionic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and he wants to get laid
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
Bertram Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'10". He wears a white small hat and white clothes. His golden hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He moved out north to avoid the crime he committed. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has passion for adventuring and risk
Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 11)
Armor Class 11
Hit Points 59 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Carved bone or ivory statuette (40 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item.
Zanna Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her long golden hair reaches down to her waist. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Zanna hails from a village terrorized by giants. Her divine abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Enemies. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 11)
Armor Class 10
Hit Points 40 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Aquan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 120 pp.
Ermina Quinton, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is cut close to her head. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She works hard and plays hard.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She struck the Locksmith job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and to protect her home
Ideals: Gifted. Flaws: Secretive, Hedonist. Bonds: Job, Guardian. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 sp.
Havilar Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black shirt with thin brown vertical stripes and white pants. Her black crest is still thick. She has several tiny amber earrings on each ear.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also has developed a complete distrust of the Architect profession.
History: Born in the west to a Bather, Havilar learned a great deal about her father's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.
Motivation: Regain custody of her son.
Bonds: Rich, Job, Attractive, Family. Occupation: Bather
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. Tiger eye turquoise (6 gp). Jasper (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!