Salanop Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She wears a fancy tan dress, and her gloved hand is found clutching a flail. She has done her best to style her white hair to look like a famous performer. Her eyes, though not visible through her cowl, are green.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Salanop is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was raised in a plains tribe. Salanop liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the south, certain she would find work there.
Motivation: Someone believes her a fraud; and regain custody of her daughter
Ideals: Passionate. Bonds: Attractive, Family, Nature, Immigrant, Enemies. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp.
Wella Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, she is an attractive figure. She wears a white shirt with thin tan vertical stripes and green pants. Her hair is always cut to a buzz. Her brown eyes are passionate and lively.
Personality: She is overprotective of those who hire her services. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born in a small desert village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Wella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wella. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and she is a bit of a kleptomaniac
Bonds: Attractive, Guardian, Family, Nature, Criminal record. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 42 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 8 (-1) | 17 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Dwarven, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1900 gp. 1 Minor magic item.
Alice Southey, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. She is bald on top and has large blonde tufts of hair around her ears. She has brown eyes and a grey hat with a white feather.
Personality: Alice wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp.
Anne Birkenhead, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. Her white hair is matted, messy, and big. Her eyes are likewise green.
Personality: She hates Humans with a passion. As such she is filled with self loathing. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Anne hails from a village terrorized by gnolls. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and a strong sense of loyalty to tiefling people
Flaws: Ugly, Racist, Hedonist. Bonds: Adventurer, Enemies. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
Galinndan Nailo, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in a clean blue cloak covering his clean studded leather. He is an epitome of beauty. With bright auburn hair and a scraggly beard. He has gleaming, smiling amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 600 gp. Jet (110 gp). Zircon (60 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
