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Advanced [show]


Wymar Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. His amber eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son; and wants to have a good time and be beloved

Ideals: Optimist, Persistence, Artistic. Flaws: Ugly, PTSD. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Dumph, Male Human Expert 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp. Tiger eye turquoise (5 gp).


Social Check DCs


Seere Victory, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case, and she perpetually has her bastard sword ready. Her hair is white and curly. Her eyes are red and she is always smoking a pipe.

Personality: A deeply religious woman she believes everything happens for a reason. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Seere was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Fighting, Gifted, Philantrophist. Bonds: Religious, Attractive. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Seere Victory, Female Tiefling Warrior 4
Medium (5'7") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)19 (+4) 11 (+0)17 (+3)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. A silver and pearl hairclip (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a golden handlebar mustache and slicked back golden hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up sickle and armor he uses now. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Ugly, Addict. Bonds: Adventurer, Poor, Nature. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Gilbert Gresham, Male Human Bard 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears just a violet suit. With wild black hair. Her green eyes lackadaisically let the world flow into them.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She works hard and plays hard.

History: Griselda was born in the west. At a young age she loved to build and create. A gifted student she started as a Blacksmith, but she got bored and became a Crown-heir. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and a rival would like her out of the picture

Ideals: Persistence. Flaws: Antagonistic, Hedonist. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Griselda Xistsrith, Female Half-Elf Ranger 3
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Paymon Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His white hair is long and unkept. He has gold eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Flaws: Ugly, Greedy, Hedonist. Bonds: Mentor, Debt. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Paymon Righteous, Male Tiefling Cleric 7
Medium (5'4") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 9 (-1)17 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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