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NPC Generator

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Advanced [show]


Fallthra Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears baggy brown pantaloons and a black scarf, she is not a threatening figure. Her hair is golden and very short. She is very pretty but has cold, dead eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her father raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Flaws: Depressed, Secretive. Bonds: Attractive, Adventurer, Nature. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Fallthra Glanhig, Female Dwarf Warrior 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 115 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 19 (+4)14 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Deep blue spinel (1300 gp). Moss agate (4 gp). Smoky quartz (30 gp). Black pearl (1300 gp). 1 Minor magic item.


Social Check DCs


Gardain Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, marred by teas. His long white hair reaches down to his waist. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Jeweler. Flattery will make him almost putty in your hands.

History: Gardain lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Selfish. Bonds: Job, Family, Criminal record. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Gardain Fireforge, Male Dwarf Cleric 5
Medium (3'11") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)9 (-1) 15 (+2)10 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Olunt Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair, while still mostly chestnut, has prominent grey streaks. He has several tiny jet earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his father was called into army service. Cursed with unlife at a very young age, Olunt has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Disease, Hedonist. Bonds: Rich, Military. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Olunt Torevir, Male Dwarf Paladin 11
Medium (4'5") Dwarf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 84 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2800 gp. Jeweled gold crown (2000 gp).


Social Check DCs


Gunter Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is matted, messy, and big. His hazel eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, In love. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Cooper, Male Human Monk 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 80 pp. Solid gold idol (600 gp).


Social Check DCs


Justin Royal, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a grey and red robe with the hood down. His black hair is thinning but still full. His fierce hazel eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He receives visions of the future at random moments

History: Born in the north his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Enemies, Poor, Immigrant. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Justin Royal, Male Human Rogue 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)14 (+2) 16 (+3)7 (-2)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. Red spinel (60 gp).


Social Check DCs

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