Aramil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His silver hair is smooth and relatively long. His skin is flawless and his violet eyes scan people very quickly.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the north, but his parents moved at a very young age to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Flaws: Insane. Bonds: Attractive, Guardian, Criminal record, Immigrant. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome, Draconic
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. Smoky quartz (80 gp). Violet garnet (1500 gp). Star rose quartz (80 gp). Alexandrite (1500 gp). Rhodochrosite (8 gp).
Tûhorn Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern man wears light armors faded through time and improper care. He has no hair. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Mundane, Impulsive. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 92 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 | 1 |
Possessions: 3000 gp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (1400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A roughly beaten golden orb (90 gp). Gold and topaz bottle stopper cork (1700 gp). Fire opal pendant on a fine gold chain (1400 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (90 gp). Jeweled electrum ring (8000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver ewer (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Black velvet mask with numerous citrines (90 gp). Sapphire pendant on gold chain (2000 gp). Jeweled electrum ring (8000 gp). Gold dragon comb with red garnet eye (1700 gp). Silver comb with moonstones (200 gp).
Loopmottin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket, and she perpetually has her axe ready. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Loopmottin and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is content
Ideals: Fighting. Flaws: Antagonistic, Shy, Mundane. Bonds: Attractive. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 61 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +4
Possessions: 210 pp.
Nimble Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'3" western woman, she wears a pastel top hat and pastel clothes. She sports a flattop fur cut. Her green eyes have a joyful gleam in them most of the time.
Personality: Nimble wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She uses divination through singing.
History: She was born in a small island village. Her father was a soldier and died while she was still young. Nimble was left her father's suit of armor and trained in its use and care. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted. Bonds: Nature, Military, Adventurer. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 4000 cp.
Uthemar Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man wears professional attire. He is muscular with a powerful set of arms. His long auburn hair reaches down to his waist. He has a tattooed face.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. Uthemar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Uthemar was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a Architect soon after.
Motivation: Sabotage a competitor; and he's looking for his big break
Flaws: Hedonist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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