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Advanced [show]


Alston Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His golden hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Alston will drive conversation. He is lazy and tries to find solutions quickly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert. Flaws: Ugly, Lazy, Disease. Bonds: Rich. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Alston Gimlen, Male Gnome Barbarian 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 28 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. He is muscular with a powerful set of arms. His red fur is kept up in a ponytail inside a top hat. His hazel unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trail hails from a village terrorized by brigands. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by brigands. Trail was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To prove his worth to the world; and a deep hatred of brigands

Ideals: Artistic. Flaws: Disease, Impulsive. Bonds: Enemies, Slave. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Trail In Woods, Male Tabaxi Barbarian 5
Medium (5'7") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing the road beaten gear of a warrior. His beige fur is drawn into a tight pony tail with a butterfly scrunchie. He has hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Shifting grew up listening to his mother's many stories. Through the years after Shifting was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shifting's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Shifting In the Wind, Male Tabaxi Warlock 6
Medium (5'4") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 17 (+3)18 (+4)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Olunt Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and golden. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Olunt isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Maurezhi in disguise. Olunt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Doctor again.

Ideals: Impeccable. Bonds: Adventurer, Nature, Job. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Olunt Rakankrak, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1200 sp.


Social Check DCs


Lorm Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Fletcher, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Disease, Insane. Bonds: Criminal record, Poor. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Lorm Garfield, Male Half-Orc Paladin 11
Medium (5'4") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 62 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 12 (+1)3 (-4)
Skills Arcana +6, Survival +5
Senses Passive Perception 11
Languages Common, Orc, Druidic, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 3000 gp. Red-brown spinel (40 gp). Fiery yellow corundum (400 gp). Eye agate (10 gp). Chrysoberyl (40 gp). Smoky quartz (50 gp). Azurite (10 gp). Deep blue spinel (1300 gp). Blue quartz (10 gp).


Social Check DCs

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