Pearl Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear red clothing when she does not wear armor, and she perpetually has her dagger ready. Her moppish golden hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Entrepeneur. Bonds: Guardian, Military. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Rock crystal (30 gp). Rich purple corundum (500 gp). Red-brown spinel (110 gp).
Ovina Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears just a grey suit. Her white hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves telling others what to do and how they should feel about things. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her first spouse was a Fortune-teller, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and regain custody of her son
Ideals: Opinionated, Artistic. Flaws: Ugly, Insane. Bonds: Family. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
Marastyr Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many pastel ritualistic tattoos. She wears tight fitting clothing which further accentuates her frame. She has moderate length silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Marastyr hails from a village terrorized by brigands. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.
Motivation: To get a good night's sleep; and a deep hatred of brigands
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Enemies. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 71 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.
Torinn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely black suit with white socks and a vest with buckled shoes. His gold crest is long and unkept. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He was granted druidic powers by his dying brother.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Immigrant, Religious. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Sweet Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears pastel cloth garments or leather armor. She carries a battered hammer and tarnished nunchaku as well. She keeps her cinnamon fur in a flapper bob. She is very pretty but has cold, dead eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Sweet was born with her mother's beautiful face. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She now spends her time doing works of charity.
Motivation: Gnomish compassion.
Ideals: Fighting, Philantrophist, Artistic. Flaws: Racist. Bonds: Attractive. Occupation: Sellsword
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!
