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Advanced [show]


Manea Intellect, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears rags and sports a simple walking cane. She has done her best to style her purple hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She got into the Animal Trainer business at a young age. Her childhood dream was to be a Sage, but she was a colossal failure. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Manea Intellect, Female Tiefling Warlock 1
Medium (5'6") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills History +5, Insight +5
Senses Passive Perception 13
Languages Common, Orc, Giant, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 150 gp. Coral (40 gp). 1 Banded mail.


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his monstrous two handed axe always slung over his shoulder. He carries a battered nunchaku and tarnished monstrous two handed axe as well. He sports a flattop fur cut. His amber eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. During his travels, Quick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Quick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Fighting, Opinionated. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Brewer

Voice: French accent

Attributes [hide]

Quick In the Wind, Male Tabaxi Monk 3
Medium (6'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Vepar Chance, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a green wide-brimmed hat and green clothes. She sports a flattop hair cut. She wears an eyepatch.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Vepar was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tailor work with an outfit from a few towns over. Tailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Tailor.

Motivation: She feels kind of lost in life; and expand her business

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Vepar Chance, Female Tiefling Fighter 14
Medium (4'8") Tiefling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 78 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 17 (+3)17 (+3)
Skills Acrobatics +8, Performance +8
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +8

Possessions: Just what you see.


Social Check DCs


Kite Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her brown fur in a flapper bob. She has gleaming, smiling yellow eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is afraid of women and trembles around them

History: Kite was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She worked as a nervous Dyer and found it very stressful. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She'd like to take her coworkers down a peg; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice. Flaws: Shy. Bonds: Poor, Job, Criminal record. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Kite Plume, Female Tabaxi Sorcerer 4
Medium (4'9") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thamior Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'11". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Adventurer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He was granted psionic powers by his dying brother.

Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy. Bonds: Family, Job, Criminal record. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Thamior Loccisano, Male Half-Elf Warlock 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 9 (-1)18 (+4)
Skills Acrobatics +7, History +4
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 2000 sp. Aquamarine (1600 gp). White pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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