Susannah Hayhurst, Female Human [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of the four houses of cards around her neck, and a dagger on her belt. She is muscular with a powerful set of arms. Her red hair is lengthy and is close to two feet long. Her violet eyes dart from person to person to random spaces in the air.
Personality: She likes to make people angry or surprised. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Susannah grew up listening to her father's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Fortune-teller.
Motivation: Obtaining odd cultural Elven artifacts is her passion.
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Job. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Traulam Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She wears just a blue suit. She has a slight overbite and is overall scrawny. She wears a broad hat to cover her moderate length golden hair. Her brown eyes are slightly larger than normal.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Barber, her father struggled to pay the bills. Traulam was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Traulam decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, she has sought to make the best of life.
Motivation: She is not mentally stable, and does not behave rationally; and she is a bit of a kleptomaniac
Ideals: Disciplined, Optimist. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Markosian Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. She keeps her long purple hair kept up in a rat tail. She has several tiny amethyst earrings on each ear.
Personality: Prone to second guessing herself, she comes off as nervous. She is a ruthless business woman, a trait she acquired from her father.
History: Markosian was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She has since lost track of the people in her past.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Job, Family, Attractive. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 17)
Armor Class 14
Hit Points 101 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 20
Languages Common
Attacks Melee +4 / 5d4-2, Ranged +10 / 5d4+4, Grapple +4
Possessions: 4000 gp. Clear bright green emerald (4000 gp). Golden yellow topaz (400 gp). Hematite (15 gp). Red spinel (120 gp). Deep blue spinel (400 gp). Black pearl (400 gp). Smoky quartz (70 gp). Hematite (15 gp). Aquamarine (400 gp). Rose (70 gp). Golden yellow topaz (400 gp). White opal (1200 gp). Pink pearl (120 gp). Fire opal (1200 gp). Tiger eye turquoise (15 gp). Amethyst (120 gp). Violet garnet (400 gp). Red spinel (120 gp). Moss agate (15 gp). Alexandrite (400 gp). Sard (70 gp). Iolite (70 gp). Chalcedony (70 gp). Black pearl (400 gp). Chrysoberyl (120 gp). Red spinel (120 gp). Violet garnet (400 gp). White opal (1200 gp). Chalcedony (70 gp).
Trey Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a brown coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He is an epitome of beauty. His hair is red and very short. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He also hits on men, regardless of circumstances.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Flaws: Disease. Bonds: Attractive, Has a crush, Family, Immigrant. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Half-Plate. 1 Banded mail.
Geoffrey Carlton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Slave Trader uniform. His skin is fair and his fingers are delicate and long. He has red hair. He has several tiny topaz earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Banker profession.
History: His mother raised him in a mountain cabin. Cursed with a spirit at a very young age, Geoffrey has worked very hard to control his curse. He now mingles about in high society.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Shy, Disease. Bonds: Job, Rich, Nature. Occupation: Slave Trader
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 27 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (1300 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!