Naill Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and sports yellow clothing, slightly heavier than average wear. His skin is also unnaturally pale. His hair is chestnut and curly. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a plains tribe. In his 12th year, his parents were killed by a dire rats raid, leaving Naill alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon.
Portia Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in a clean red cloak covering her clean studded leather. Her chestnut hair is cut short. Her violet eyes are passionate and lively.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Portia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Portia. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Portia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 2000 sp. Blue sapphire (1400 gp). White pearl (140 gp). Rhodochrosite (8 gp). White pearl (140 gp).
Cairn Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green trousers with white and grey striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly lances and ceremonial daggers. He has moderate length dark red hair. He has gleaming, smiling silver eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Navigator business at a young age. He made a point of taking high paying jobs and getting most of it up front. He became a Navigator soon after.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Criminal record, Has a crush, Adventurer, Job. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
Possessions: 900 gp. Citrine (40 gp). Moss agate (13 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item.
Uraim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he has a large grey mantle and cape that has been intricately interwoven into his brown robe, and is pretty ugly. He keeps his silver hair in a pixie cut. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 4000 cp.
Eloise Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright yellow dresses and hats. Her skin is fair and her fingers are delicate and long. Her brown hair is braided into rings. She has a dull look in her amber eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born the only child of a wealthy merchant. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 8 years.
Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new server responsibilities is difficult
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Auran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Hematite (13 gp). Red spinel (70 gp). Pink pearl (70 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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