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NPC Generator

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Advanced [show]


Arnold England, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is typically in his Barber uniform. His skin is also unnaturally pale. He has a small bristly mustache and wavy black hair. This brown eyed easterner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a very good compulsive liar and kleptomaniac.

History: Arnold hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Justice. Flaws: Ugly. Bonds: Job, Criminal record, Enemies. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold England, Male Human Cleric 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. Bloodstone (80 gp).


Social Check DCs


Dazzazn Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His bronze crest has been sun bleached extensively. His eyes, though not visible through his cowl, are gold.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Dazzazn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Dazzazn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Passionate. Flaws: Hedonist. Bonds: Mentor, Religious. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Dazzazn Linxakasendalor, Male Dragonborn Paladin 11
Medium (6'3") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 55 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 800 gp. Tiger eye turquoise (10 gp).


Social Check DCs


Merihim Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his sword always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His brown hair is long and unkept. His gold unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Religious, Debt. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Merihim Grief, Male Tiefling Aristocrat 5
Medium (5'6") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp. Blue quartz (12 gp). Fire opal (1500 gp). Onyx (50 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a grey scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His gray eyes lackadaisically let the world flow into them.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 7 years old his parents immigrated from the north. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Guy Palomarez, Male Human Paladin 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)18 (+4) 6 (-2)10 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 8
Languages Common, Gnoll, Infernal, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Karg Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His gray eyes peer out from beneath his top black hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can't help but pocket interesting objects he comes across

History: Born in the west to a Adventurer, Karg learned a great deal about his mother's area of expertise. A gifted student he started as a Mortician, but he got bored and became a Adventurer. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his sister; and seeks redemption

Ideals: Optimist. Bonds: Poor, Criminal record, Job, Family. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Karg Wharton, Male Half-Orc Paladin 6
Medium (6'10") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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