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NPC Generator

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Advanced [show]


Cecily Kinsley, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is white and curly. She has amber eyes and a brown hat with a blue feather.

Personality: She has always had a great fascination with Halfling culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Ideals: Opinionated. Flaws: Racist. Bonds: Poor, Military, Criminal record. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Cecily Kinsley, Female Human Ranger 11
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 50 pp. Malachite (15 gp). Brown-green garnet (80 gp). Clear bright green emerald (7000 gp). Rock crystal (20 gp). Malachite (15 gp). Fire opal (1500 gp). Violet garnet (1500 gp). Blue quartz (15 gp). Alexandrite (1500 gp). 1 Minor magic item.


Social Check DCs


Lidda Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a tight fitting red shirt and pants. Her golden hair is unkempt and raggedy. Her eyes are gray and beady.

Personality: While she acts the brute, she is far gentler than she would appear. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Lidda was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently she has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Lidda Stoutman, Female Halfling Monk 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Deep green spinel (110 gp). Aquamarine (1100 gp). Jet (110 gp). Sard (60 gp).


Social Check DCs


Qemuel Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his mace. He keeps his white hair in a flapper bob. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Qemuel does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Qemuel was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: To be a Scribe again; and expand his business

Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Qemuel Enigma, Male Tiefling Cleric 17
Medium (5'7") Tiefling, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 130 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 17 (+3)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +9, Medicine +7
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 3000 gp. Blue quartz (8 gp). Alexandrite (1000 gp). Red-brown spinel (100 gp). Blue sapphire (1000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mehen Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black tunic with white highlights, and long tan pants that bunch up around his shoes. He is physically well-built. His bronze crest is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker. Flaws: Fearful. Bonds: Immigrant, Criminal record. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Mehen Daardendrian, Male Dragonborn Wizard 7
Medium (6'1") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 120 pp. Sardonyx (60 gp). Sardonyx (60 gp). Silver pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her orange fur is still thick. Her ears are large.

Personality: Cocky and sure of herself, she believes she is the best Server born in the past three hundred years. Flattery will make her almost putty in your hands.

History: Born to a Blacksmith, her father struggled to pay the bills. Like her father and her brother before her, after school she went straight into learning to become a Server. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Blacksmith again.

Flaws: Ugly, Selfish. Bonds: Poor, Immigrant, Job. Occupation: Server

Voice: French accent

Attributes [hide]

Two Llamas Of Dragons, Female Tabaxi Paladin 15
Medium (5'9") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 144 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)10 (+0) 13 (+1)13 (+1)
Skills History +5, Stealth +8
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 8000 gp. Red garnet (130 gp). Alexandrite (1000 gp). Black pearl (1000 gp). Jade (130 gp). Violet garnet (1000 gp). White pearl (130 gp). Red garnet (130 gp). 1 Medium magic item.


Social Check DCs

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