Immeral McLeod, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. His long silver hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and money/treasure
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Terran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Katherine Barclay, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time and is in decent physical shape. She has done her best to style her blonde hair to look like a famous performer. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Katherine was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was very strict, and drilled into her lessons on being the perfect lady. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels kind of lost in life; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Disease, Depressed. Bonds: Religious, Poor. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 109 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: Sard (60 gp). Coral (120 gp). Onyx (60 gp). White opal (1200 gp). Eye agate (16 gp). Silver pearl (120 gp). Rich purple corundum (1200 gp). Deep green spinel (120 gp).
Juliana Asheton, Female Human [Permalink]
Personal [hide]
Description: A 5'8" southern woman, she wears bulky grey painted plate armor. She has wavy blonde hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She likes to make people angry or surprised. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted necromantic powers by her dying sister.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 7 (-2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Amethyst (150 gp).
Laucian Eathalena, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue trousers with black and grey striped suspenders. He wears various colorful collared shirts. His long red hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. Laucian abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He wants to get laid; and to settle down with his crush
Flaws: Disease, Selfish. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 6 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 4 (-3) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 400 pp. Bloodstone (80 gp). Alexandrite (400 gp). Aquamarine (400 gp). Rock crystal (80 gp). Deep green spinel (40 gp). Deep blue spinel (400 gp). Red-brown spinel (40 gp). Sard (80 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beast Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Healer uniform, and carries bastard swords. Her long red fur is drawn into a two foot long braid. Her eyes are hazel and she is always smoking a pipe.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She comes from a rich southern family. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Regain custody of her daughter; and expand her business
Ideals: Fighting, Passionate. Bonds: Job, Family, Rich. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
