Gennal Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a violet cloak and cross-gartered yellow stockings. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gennal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Mason, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and regain custody of his daughter
Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Poor, Family. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 48 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 8 (-1) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
Possessions: 1000 pp. Moss agate (16 gp). Obsidian (16 gp). White opal (400 gp). Violet garnet (1200 gp). Banded agate (16 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Rhodochrosite (16 gp). Emerald (400 gp). Star rose quartz (20 gp). Black pearl (1200 gp). Rose (20 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). Peridot (20 gp). Malachite (16 gp). Alexandrite (1200 gp). Sard (20 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Shoemaker
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 600 sp.
Right-Handed Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. He has wavy lavender fur. His eyes, though not visible through his cowl, are amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural halfling artifacts is his passion
Ideals: Justice, Optimist. Bonds: Attractive, Slave, Nature, Adventurer. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 3000 sp. Golden yellow topaz (200 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp).
Cory Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in violet turtlenecks beneath a black coat with white slacks. His hair is long and white with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cory took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Joker. Flaws: Insomniac, Hedonist. Bonds: Attractive, Nature. Occupation: Bather
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 14)
Armor Class 10
Hit Points 85 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
Possessions: 1000 pp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Finely wrought small gold bracelet (10 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (130 gp). Black velvet mask with numerous citrines (130 gp).
Xanaphia Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is typically in her Painter uniform, and is pretty ugly. Her chestnut hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She's also a talented Barber, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Passionate. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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