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NPC Generator

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Advanced [show]


Adrie Crane, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears yellow leather gloves, a yellow jacket, and tight pants and is in decent physical shape. She keeps her blonde hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Adrie lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their son. She worked as a Fortune-teller, and she later adopted a second son.

Motivation: Her relatives are trying to arrange a marriage; and she feels kind of lost in life

Flaws: Depressed, Insane. Bonds: Attractive, Enemies, Family. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Adrie Crane, Female Half-Elf Fighter 1
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)14 (+2) 17 (+3)13 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 2000 cp. 1 Antitoxin.


Social Check DCs


Ilde Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She dresses like a well dressed Engraver does. She wears her hair in dreadlocks. Her green eyes dart from person to person.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ilde took refuge in the large cave and found the beat up scimitar and armor she uses now. She has drifted from career to career and currently works as a Engraver.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Job, Nature. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Ilde Durthane, Female Dwarf Warrior 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 7 (-2)9 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp.


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Stoic and calm, he prefers to meditate than take action. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Disciplined. Flaws: Mundane. Bonds: Rich, Attractive, Job, Military. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Kyle Sydney, Male Human Paladin 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp. Silver chalice with lapis lazuli gems (80 gp).


Social Check DCs


Arumawann Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'3" and wears a blue feathered hat and blue clothes. His left leg appears badly burned and disfigured. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Tanner business at a young age. A freak accident while working with his Marshal mother left him crippled. By chance he met his brother recently and the two have been together since.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Disease. Bonds: Job, Family, Criminal record. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Arumawann Horcusporcus, Male Gnome Expert 14
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 81 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Athletics +8, Perception +8
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +8

Possessions: Sapphire pendant on gold chain (2800 gp). Jeweled electrum ring (6000 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Carved bone or ivory statuette (30 gp).


Social Check DCs


Modean Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears a deerstalker hat to hide his balding. His eyes are red.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Modean was born the youngest of three triplets. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and dwarven compassion

Ideals: Gifted, Persistence. Flaws: Sensitive, Racist. Bonds: Family. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Modean Fear, Male Tiefling Cleric 8
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 60000 cp. Coral (120 gp). Tourmaline (120 gp). Moss agate (6 gp). Emerald (600 gp). Citrine (50 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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