Yurgunn Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears brown leather gloves, a brown jacket, and tight pants, and sports empty pouches on her belt. Her chestnut hair is smooth and relatively long. Her gray eyes lackadaisically let the world flow into them.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Yurgunn hails from a village terrorized by goblins. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Marshal for the past few years.
Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Secretive, Insomniac. Bonds: Enemies, Job. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp.
Flame Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a robe, a symbol of the four houses of cards around his neck, and a halberd on his belt. His right leg appears badly burned and disfigured. His orange fur is kept up in a ponytail inside a top hat. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Flame and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +6
Possessions: 1000 sp.
Ozyman Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with poetry.
History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Impeccable, Artistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 3 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Unvera Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue deerstalker hat and blue clothes, and sports empty pouches on her belt. With bright chestnut hair. Her amber eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Unvera was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now owns her own business.
Motivation: She is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Job, Mentor. Occupation: Doctor
Voice: German accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
Possessions: 13000 sp. Onyx (70 gp). Aquamarine (1300 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item.
Nora Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a very tight haircut. This violet eyed westerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Nora embodies much of what other species detest in the Halflings. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Shipwright they were divorced and she won custody of their son. She worked as a Sellsword, and she later adopted a second son.
Motivation: Her religion dominates her actions; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 45 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 60000 cp. Amber (150 gp). Aquamarine (800 gp). Pink pearl (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!