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Advanced [show]


Seraphina Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and lanky with angular features, she is an attractive figure. She wears rags and sports a simple walking cane. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are gray.

Personality: She has a massive crush on the younger sibling of the Sellsword who has hired her part-time. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. She hasn't told them the truth, but wants to settle down with them.

Motivation: She is compelled to act according to her religious beliefs; and wants her loneliness to end

Ideals: Professionalism. Bonds: Poor, Attractive, Has a crush, Religious, Mentor. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Seraphina Thorngage, Female Halfling Aristocrat 3
Small (2'9") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


River Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her gray fur is drawn into a tight pony tail with a clover scrunchie. She has yellow eyes and a brown hat with a grey feather.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 11th year, her parents were killed by a dire rats raid, leaving River alone in the world. After a stint in an orphanage, she was adopted. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and many dire rats want her driven away

Ideals: Entrepeneur, Justice. Bonds: Adventurer, Slave, Enemies. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

River Thunder, Female Tabaxi Ranger 5
Medium (4'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His orange fur is lengthy. His copper eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is a Lamia in disguise. He has had some formal dancing training, and achieved minor success. He has dedicated himself to building a better village for his children.

Motivation: A rival would like him out of the picture; and to reunite with his old friends

Ideals: Philantrophist, Artistic. Flaws: Impulsive. Bonds: Adventurer, Criminal record. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Windy In the Morning, Male Tabaxi Commoner 11
Medium (5'3") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 31 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Deception +5, Investigation +6
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2400 gp. Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Nala Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing a long, green cloak. Her long copper crest is drawn into a two foot long braid. Her gold eyes are passionate and lively.

Personality: She is happy with her job as a Mayor. She turns her eye from what people do, preferring to live and let live. She is lazy and tries to find solutions quickly.

History: Gifted from a young age, Nala studied abroad. Her martial abilities were realized during a raid on her village. Days after completing her studies, news broke out that her hometown was attacked by illithids. Nala was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Nothing but the best is good enough for her; and wants to open a new tavern

Ideals: Gifted, Impeccable. Flaws: Lazy. Bonds: Job, Enemies. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Nala Esstyrlynn, Female Dragonborn Sorcerer 8
Medium (6'8") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)19 (+4) 11 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Elven, Giant
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156665300000

Possessions: 700 gp.


Social Check DCs


Fonkin Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly white, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fonkin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Enemies. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Fonkin Scheppen, Male Gnome Bard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)9 (-1) 11 (+0)10 (+0)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Rock crystal (40 gp). Lapis lazuli (14 gp). Smoky quartz (40 gp). Obsidian (14 gp). 1 Simple lock. 1 Silk rope. 1 Backpack.


Social Check DCs

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