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NPC Generator

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Advanced [show]


Vlorn Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a small hat to hide his balding. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west to a Fortune-teller, Vlorn learned a great deal about his father's area of expertise. He worked as a nervous Fortune-teller and found it very stressful. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Expand his business.

Ideals: Gifted. Bonds: Rich, Job, Enemies. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Vlorn Whispermouse, Male Halfling Bard 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Just what you see.


Social Check DCs


Ernest Shirley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears a worn and beaten armor. His white hair is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Attractive, Slave, Poor, Adventurer. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Ernest Shirley, Male Human Warrior 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Bloodstone (60 gp).


Social Check DCs


Cloud Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white fur is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Philantrophist, Optimist, Logical. Bonds: Nature. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Cloud Of Shadows, Male Tabaxi Barbarian 5
Medium (5'7") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: Solid gold idol (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Orsik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a faded coat and loose pants complete with top hat, marred by teas. His chestnut hair is long and unkept. His eyes are brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orsik is combative with any and all who dare try his patience in the slightest.

History: He was born in the west, but his parents moved at a very young age to the east. Orsik was born on a far western mountains where he grew up under the tutelage of his father, an expert Blacksmith. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Immigrant, Slave. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Orsik Orcfoe, Male Dwarf Druid 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 60 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)8 (-1) 13 (+1)12 (+1)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2000 gp. Silver ewer (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). A delicate brass dragon egg (100 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.


Social Check DCs


Artin Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her brown hair is singed and shortened. She has a dull look in her green eyes.

Personality: Overbrimming with self-confidence, Artin isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Artin was born the youngest of three triplets. She was an apprentice working in her father's forge. By chance she met her brother recently and the two have been together since.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Family, Job. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Artin Strakeln, Female Dwarf Aristocrat 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)10 (+0)
Skills Religion +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Rock crystal (20 gp). 1 Masterwork Common Melee.


Social Check DCs

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