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Advanced [show]


Trey Royston, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His golden hair is heavily combed to the right. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Trey Royston, Male Human Rogue 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 16 (+3)9 (-1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Auran, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Windy Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He sports a flattop fur cut. His eyes are green and he is always smoking a pipe.

Personality: Eccentric and domineering, Windy will drive conversation. He is a very good compulsive liar and kleptomaniac.

History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Expand his business; and further expansion of business

Ideals: Extrovert. Bonds: Criminal record, Mentor, Attractive, Job. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Windy Of Clay, Male Tabaxi Expert 9
Medium (5'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 10
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1700 gp. 1 Minor magic item.


Social Check DCs


Raam Muse, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports black clothing, slightly heavier than average wear. His dark red hair is drawn into a tight pony tail with a clover scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Sculptor business at a young age. He was taken as a slave by a traveling circus and forced to perform He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Slave, Enemies. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Raam Muse, Male Tiefling Rogue 8
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 11 (+0)19 (+4)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Virra Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She wears bulky blue painted plate armor. She has a moderate pudge and is not very fit. She wears a colorful flower in her auburn hair. Her hazel eyes peer out from beneath her deerstalker blue hat.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Virra was born the youngest of three triplets. She found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her relatives are trying to arrange a marriage; and she's looking for her big break

Ideals: Joker, Fighting. Bonds: Attractive, Family, Adventurer. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Virra Gummen, Female Gnome Ranger 11
Small (3'6") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 55 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 8 (-1)17 (+3)
Skills Insight +3, Intimidation +7
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Aquan, Terran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1600 gp.


Social Check DCs


Raam Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His black hair is lengthy and is close to two feet long. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. Cursed with unlife at a very young age, Raam has worked very hard to control his curse. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Addict, Secretive, Disease. Bonds: Attractive, Military. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raam Knack, Male Tiefling Adept 8
Medium (6'7") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 9000 sp. Deep green spinel (140 gp). Moss agate (9 gp). Hematite (9 gp). Bloodstone (30 gp). Black opal (400 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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